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Area 51

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Area 51 is the only secret level in The Birth episode in Duke Nukem 3D Atomic Edition.

SummaryEdit

It is a USA secret research facility. Here, some aliens are kept in stasis for further research. It is visited by Duke in his quest for the Alien Queen. There are some Protector Drones in Area 51, which were likely captured and taken here. Currently, the Area 51 is taken over by aliens. Area 51 is also visited in Duke Nukem Advance: for this event, check Area 51 (DNA) page.

SecretsEdit

Area 51 has seven secrets total. These are the areas that are recognized as secrets by the game. There are a few other areas that are not recognized by the game as secrets. This secrets area will only show the "true" secrets in the level.

Secret #1: Bugger all, it's up there?

When you drop down the air vent early on in the level, you are left in a control room with a chair that has some dots on it.

There are two rooms that open up on the side of the room, one has a teleport, and one does not. Go over to the one that does not have the teleport, and turn on your jetpack, and fly straight up. You will eventually see a small alcove with an Atomic Health. Go in there to get the health to get the first secret.

Secret #2: Secret Computer Bank

When you are in the computer area under the main entrance room, you will see a strange symbol on the wall that looks like this:

If you jump up there, it will lower one of the computer banks in the next room, revealing a secret area that contains an Atomic Health. There is no sound to indicate the door has opened, you have to go look. Go in there to get both. Once you go in here, the door will close behind you.

Secret #3: Behind the Holoduke

In the same room where Secret #2 was, you will see a Holoduke on top of a computer bank. The wall behind the Holoduke is a secret one. Open it up to reveal some steroids. Go in there to get them, and you will get the third secret of this level.

Secret #4: Computer Box

The fourth secret is in the room with all the boxes. In one corner is a computer. If you "use" the computer tower (not the monitor) one of the boxes in the room will open, revealing some scuba gear and armor. Go in there to get the gear and the secret.

Secret #5: Behind the Computer Crack

The fifth secret is right next to the fourth. To the left of the computer from the last secret is a crack in the wall. Blow it up. Go in the newly opened area to get the fifth secret of the level.

Secret #6: Inside Secret #5

The fifth secret contains the way to the sixth secret. Once you are inside the room from the last secret, make your way to the back, you will see a red handprint on a very dark wall. Using this hand will open up a teleport right to the left.

Going through the teleport will put you next to a bridge, which looks very familiar from the kinds of bridges you saw in Episode 1's "The Abyss" level. Crossing the bridge you will see an RPG. Go get it for the sixth secret. From here it's advisable to retrace your steps and not just jump down, or you will have to re-follow a decent sized part of the level to get back to the room of boxes.

Secret #7: Inside the UFO

Shortly after the room of boxes, you will pass a short conveyor. Let yourself get picked up by the crane, and when it drops you off, you will be in a small computer room with a switch. Flip the switch.

At the end of the corridor behind the red electrical charge shown here will be a teleport that has just opened up. Take it and you will be left in an EXTREMELY SMALL room, with nothing but a switch. Flip the switch, and a door will be opened to the inside of the UFO. Go in here to get the seventh secret, as well as the Atomic health that is in here.

Invalid Secret: Run for the Health

A note about this secret: Every FAQ for the last 12 years defines this as a secret, but during Xbox 360 testing, it was discovered that neither the 360 nor the PC original actually award you a secret. This secrets page was originally constructed with this as Secret #1, then we found out about the problem. In researching this, we had Allen Blum go back to the original Build materials in September of 2008, and we discovered that this room is not officially classified as a secret by the game! Given that this one was so "accepted" as a secret for the last 12 years, and that (almost) every FAQ out there has it wrong, and nobody apparently has checked into it, I thought I'd give it a mention here.

When you first get inside the blue Access Card door, there is a computer on a desk in the small alcove right next to the door.

If you use this computer (it doesn't matter if it has been blown up or not), it will open up a door on the far side of the room. Run over there and a timed door will have opened up. Go in there to get the medkit, and feel the warm glow of not having gotten a real secret that everyone was wrong about for 12 years. This will not give you anything, except more medkit.

Easter EggsEdit

  • Near the end of the level, a monitor shows a giant flying saucer firing upon a city, namely at the Dukeburger building. There is also a shielded flying saucer in a hangar with a bottle standing on it. Both scenes are a homage to the film Independence Day.
  • This requires the DNCLIP code, as you can't fly over the fence legit. The jeep waiting in front of the fence has "3D Realms Prop. Dept. #4330 Jeep" written at the back of the jeep. The 4330 is a reference to the texture used.
  • The bus standing outside Area 51 has "ILUVET" for number plate, referring to Spielberg's "E.T. the Extra-Terrestial" movie.
  • Groom Lake is where the real life Area 51 is established, except that it's dried-up. There's a clearly visible UFO under water here, which can even be destroyed.
  • In the crate room, there is a box that has "Received from Roswell, N.M., 7/2/47, to W.P.A.F.B, OH Hanger 18" - W.P.A.F.B refers to "Wright-Patterson Air Force Base" situated in Ohio. This references the conspiracy rumour that wreckage from the alleged 1947 UFO crash in Roswell, New Mexico was transported to the base and stored in Hangar 18. Seemingly the wreckage has appropriately been moved to Area 51 instead.
  • The alien ship in the hangar port is the small interceptor ship from the film Independence Day. Accessing a secret area, you can enter the interceptor, where you can even see the nuclear missile used in the climax of the film.

(The wine bottle on the ship is a deliberate flaw, as there are no soda cans in Duke Nukem 3D)

Duke Nukem 3D
Episodes L.A. Meltdown | Lunar Apocalypse | Shrapnel City | The Birth | Alien World Order
Items Access Card | Holoduke | Jetpack | Night Vision Goggles | Portable Medkit
Protective Boots | Scuba Gear | Steroids
Health: Small Medkit | Large Medkit | Atomic Health | Armor
Scrapped: Space Suit | Shield
Weapons Mighty Foot | Pistol | Shotgun | Chaingun Cannon | RPG | Pipe Bomb | Shrinker
Microwave Expander | Devastator | Laser Tripbomb | Freezethrower | Incinerator
Scrapped: Flamethrower | Laser Chainsaw | Sonic Resonator | Tazer | Plasma Cannon
Enemies Assault Captain | Assault Commander | Enforcer | Assault Trooper
Battlelord Sentry | Firefly Trooper | Cycloid Sentry | Overlord Sentry | Octabrain | Pig Cop | Pig Cop Tank | Protector Drone
Protozoid Slimer | Recon Patrol Vehicle | Sentry Drone | Shark | Turret
Bosses: Battlelord | Overlord | Cycloid Emperor | Alien Queen | Cycloid Incinerator
Scrapped: Organic Turret | Snake Head | Bat | Captain | Drone | Drone 2 | Mandroid
| Trooper | Turret | Alien Queen Sentry
Expansion packs
and add-ons
Duke Assault | Duke Caribbean: Life's A Beach | Duke: Nuclear Winter | Duke It Out In D.C.
Duke Xtreme | Duke!ZONE | Duke!ZONE II | Plutonium PAK | Duke Nukem's Penthouse Paradise | Unofficial expansion packs
Fan community User maps | Mods & Total Conversions | Level editing (index) | Speedruns
Source ports | High Resolution Pack
Other Difficulty | Hazards | Multiplayer | Cheat codes | Easter eggs
Quotes | Music | Duke Nukem
Build engine | Game bugs | Unused data | LameDuke

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