Gaming
 

Battlelord

From Duke Nukem Wiki

Battlelord
Game(s) Duke Nukem 3D
Duke Nukem 64
Duke Nukem: Total Meltdown
First encountered L.A. Meltdown, The Abyss
Statistics
Health 4500
Weapon(s) Chaingun
Mortar
Melee Stomp
Mobility Walking
Speed Average to Fast
Drops when killed N/A

The Battlelord acts as the first boss the player encounter in Duke Nukem 3D; greeting the player in L.A. Meltdown at the The Abyss level.

A counter-part will appear in later episodes, the Mini Battlelord.

Contents

[edit] Description

The Battlelord wields a chaingun with a built-in mortar launcher. Its chaingun is also significantly more powerful than the Enforcer's.

[edit] Appearance

He has big teeth.

He has big armor.

He has a big gun.

You don't want to meet it in a dark alley.

[edit] Combat analysis

It has 4500 hit points, and is unaffected by the Shrink Ray's attack. It is also the fastest moving monster in the game.

The Battlelord is much bigger than any of the other enemies (except the three other bosses), and as such is able to squash the player if they venture too close which will result in a instant death.

Aside from crushing the player underfoot, the Battlelord has two other attack methods. For close to mid-range opponents, it uses its chaingun. For more distant opponents, it uses its mortar launcher.

The mortars the Battlelord fires are small and round, dark grey with a glowing red line running around it. Sometimes if a mortar does not hit a player or an enemy, it will remain on the ground, spinning on the spot, and act like a land mine. It will explode when it is shot at, or when a player gets too close to it.

[edit] Notes

  • When Duke defeats the Battlelord, he'll utter, "Die, you son of a bitch!". Duke will sometimes say this when killing Mini Battlelords, but not always. The corpse of a boss cannot be destroyed, i.e. gibbed, compared to the common enemies encountered in the game, and will remain so until the level ends. The same dying animation will show regardless of what weapon the player used to defeat a boss.
  • Because of the Battlelord's large size, it cannot enter any small spaces.
  • The Battlelord cannot step on any water surfaces, and therefore cannot submerge itself (it can however be spawned underwater).
  • The mortar doesn't have a defined speed or a limit, and it's calculated about player position.
  • The Battlelord, through holographic communication, will taunt Duke in the level: Death Row, uttering "Ha Ha Ha! Too late, Nukem. We're in control, now!"
  • In reference to the above point, this quote is odd, as at the end of the first episode (after Death Row) in the level The Abyss, in the cutscene after the Battlelord is defeated, it says to Duke: "Huurrgh...Who the hell are you?" - just before getting its head blown apart by Duke. This contradicts the above quote where the Battlelord addressed Duke by name. This is most likely a developer oversight.

[edit] Data

Attributes
Hit points4500
Speed208
296 (Running)
Pain chance12.5% (32/256)
Clipdist164
Sprites & sounds
Actor tile number2630/BOSS1
2631/BOSS1STAYPUT
Alert soundbos1rg.voc
Chase soundthud.voc
Action soundbos1rm.voc
Pain soundbos1pn.voc
Death soundbos1dy.voc
Chaingun Bullet Attack
TypeHitscan
Rate39 shots/second
(6.5 fires x 6 shots per fire)
Damage6~ (per pellet)
36~ (total)
612~ (full volley)
Actor tile number2595/SHOTSPARK1
Soundchaingun.voc
ricochet.voc (Impact)
Mortar Attack
TypeProjectile
Rate1.4 shots/second
SpeedVaries
Damage0-50 (blast radius)
Blast radius2500 map units
Actor tile number1650/MORTER
1890/EXPLOSION2 (Impact)
Soundrpgfire.voc
bombexpl.voc (impact)
Stomp
TypeHealth access
Damage1000

[edit] Other

  • In Duke Nukem: Total Meltdown, the sprites were a little modified and the Battlelord's resolution halved compared to Duke Nukem 3D, probably because of the low framerate of the port version.
    • When the player faces a Battlelord, it is much smaller, but when it starts to move it grows in size.
    • This is probably a bad usage of CON language to revert the aforementioned halved size of the sprite.
  • In Duke Nukem 64, "The Abyss" level is separated into two parts (named "The Abyss" and "Battlelord" in that order) after that the player falls into the alien ship entrance and such the Battlelord is fought only in the arena.
    • Also, it seems to have a considerably decrease hit points.
    • Its mortars leave smoke trails (like the RPG), instead of the original mirage effect.

Development

  • There is a unused leftover tile (2686) showing a map mode view (top view) of the Battlelord.
  • The early version of The Abyss level (version 0.99) actually had a more increment room for the Battlelord made of corridors. Presumably it was later changed to an open area in order to make the boss battle more challenging.


Duke Nukem 3D
Enemies Assault Captain | Assault Commander | Assault Enforcer | Assault Trooper
Mini Battlelord | Octabrain | Pig Cop | Pig Cop Tank | Protector Drone
Protozoid Slimer | Recon Patrol Vehicle | Sentry Drone | Shark | Turret
Bosses: Battlelord | Overlord | Cycloid Emperor | Alien Queen
Weapons Mighty Boot | Pistol | Shotgun | Chaingun Cannon | RPG | Pipebomb
Shrink Ray | Microwave Expander | Devastator | Laser Tripbomb | Freezethrower
Items Health: Small Medkit | Large Medkit | Atomic Health | Armor
Access Card | Holoduke | Jetpack | Night Vision Goggles | Portable Medkit
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Episodes L.A. Meltdown | Lunar Apocalypse | Shrapnel City | The Birth
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