Duke Nukem 3D (Sega Saturn)
From Duke Nukem Wiki
The Sega Saturn version of Duke Nukem 3D was a conversion published by by Tec Toy Indústria de Brinquedos S.A. and developed by 3D Realms Entertainment. It was released in 1997. It used a complete rewrite engine of Duke Nukem 3D. The most proeminent feature was the dynamic lighting.
[edit] Differences
- The musics are the same as the PC version.
- The game engine is based in the before Plutonium Pack expansion version.
- New menu.
- Similar to the Duke Nukem 64, the game has a unique tint for colorized sectors, but with much stronger colors.
- Dynamic lighting in the level structures and eventual objects such as characters firing or explosions.
- Water, slime and lava have a new featured look, with a much larger tile.
- Walls aligned with slopes.
- While the tiles represents the original ones, some of them are replaced, still keeping a familiar aspect.
[edit] Levels
The maps where completely redrawn in a much less detailed aspect. They have a reduced amount of walls or sectors, and bigger or higher areas where reduced and some levels where divided in two parts, in order to save CPU
Due to a low environment in wall alignment (most likely the walls are completely aligned with sectors) secrets may be easy found in strange aspect walls, especially cracks.
The game contain one exclusive level, Urea 51.
