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Enemies (DN64)

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Duke Nukem 64 contains a wide variety of enemies for the player to fight against. They come in all shapes and sizes, from small parasite blobs of goo to immense beasts with heavy weaponry, from agile creatures to flying kamikaze robots.

Here is a list of all the different enemies found in the game Duke Nukem 64.

Common enemies

Assault Trooper

The Assault Trooper is the lowest-ranked grunt in the alien invasion, armed only with a laser blaster. It is also one of the most common (and thus most reliable) grunts of the entire alien attack force assaulting Earth. Its job is to stay on the front lines and do all the dirty work for its Lord. It is the first alien the player encounters in the game.

The Assault Trooper should not be underestimated. Each Assault Trooper owns a jetpack, and uses it to get closer to the player or to gain the high ground. This makes it rather difficult for the player to flee the battlefield, or to pick them off from above. Also, when attacking in groups the Assault Trooper will try to flank the player, making it more difficult to withdraw to a safer area. Finally, the Assault Trooper is the only enemy in the game that can "play dead", allowing it to make a surprise attack on the player later.

AssaultTrooperSprite

Assault Captain

The Assault Captain's job is to lead the Assault Troopers in battle. Ruthless and cunning, it directs minor battles with ease. It is the same species as the Assault Trooper; its only distinguishing feature is its red armor (which apparently signifies leadership, or at least a higher level of authority than green).

Twice as tough as its underlings, and carrying a small wrist-mounted teleporting device in addition to its laser blaster, the Assault Captain is the master of sneak attacks. Often teleporting itself before the player has seen it, it can come as a nasty shock when it strikes.

AssaultCaptainSprite

Enforcer

Space's alternative to the Pig Cop, the Enforcer first appears in the space-based episode Lunar Apocalypse (and is absent from L.A. Meltdown; compare with the Pig Cop, which appears in the first episode but not the second). This dinosaur-like creature is fast on its feet, and is able to leap high into the air, meaning it can give the player quite the run around.

It is equipped with a deadly chaingun cannon, which is either worn over its right arm or, more likely, replaces it. Its spit is also very harmful to humans, making it a dangerous opponent. However, it will stop attacking on occasion to defecate, a distraction which the player may use to their advantage.

AssaultEnforcerSprite

Assault Commander

The Assault Commander is the most dangerous alien in the "Assault" group. Stronger and deadlier than the other "Assault" troops, the Assault Commander sits on a flotation platform commanding its forces via a radio headset. When facing an enemy itself, it will often taunt them with evil throaty laughter and phrases such as, "Suck it down!". It is one of the most dangerous enemies in the game.

It has the unusual ability to create and/or store explosive rockets within its body, and happily fires them at its enemies in rapid succession from what appears to be its rectum. It can also use its spiked flotation platform as a melee weapon by spinning rapidly and ramming into its foes, slashing them.

AssaultCommanderSprite

Battlelord Sentry

The Battlelord Sentry is the biggest and baddest thing around, and that's no understatement. It has masses of health and an arsenal as large as its big brother's. However, it is smaller than the Battlelord, and so is unable to crush foes below its feet, but that's small consolation to anything unfortunate enough to run into it.

It is deadly accurate with its chain gun, and the explosive mortars it generously fires around are an extreme health hazard. Its chilling howl only adds to the terrifying experience of encountering one.

MiniBattlelordSprite

Overlord Sentry

The Overlord Sentry is a smaller version of its bigger cousin.

OverlordSprite

Pig Cop

Pig Cops are muscular humanoid boars, mutated from LAPD officers shortly before the beginning of Duke Nukem 3D. It appears only in Earth-based levels (and thus not at all in Lunar Apocalypse, except as a single corpse found in Dark Side). Fierce and fearsome, the Pig Cop is one of the most well-known enemies in the game.

They are cunning in battle, often dropping to the ground to make themselves smaller targets while they fire their shotguns at their victims.

The Pig Cop retains much of the knowledge and intelligence of the human that mutated into it, but thanks to the alien influence they have been turned against humanity. They seem incapable of speech, however, instead producing a variety of squeals and grunts. They have at least two vehicles (the RPV and the Tank) at their disposal.

PigCopSprite

Recon Patrol Vehicle (RPV)

The Recon Patrol Vehicle is a quick and agile reconnaissance flying vehicle, formerly owned by the LAPD but now in the hands of the Pig Cops. Armed with twin laser blasters and minimal armor, the RPV cannot take much damage, but its maneuverability easily makes up for it. It can effortlessly dodge projectile weapons (such as rockets), making it very difficult to hit with anything powerful enough to do it serious damage.

Its main use is for patrolling and scouting outdoor areas. It has a set flight plan, and will protect the area in which it flies by firing upon intruders with its twin laser blasters. It is often to be found flying around city streets a few meters above them, although it may be assigned to other locations as well. It flies high in the air to allow the sturdy underside of the vehicle to take shots from below, thereby protecting the exposed pilot.

The RPV is equipped with a jettison device which automatically ejects the pilot (a Pig Cop) when it is destroyed and spiraling to the ground. This makes it two enemies in one, and all the more dangerous for it.

RPVSprite

Protozoid Slimer

The Protozoid Slimer is a nasty little creature. It may not seem very menacing from a distance, and indeed it isn't, but when it has latched itself to your head and is biting your face off, you'll think differently. These soft puddles of green goo are very stretchy, and often swarm in great numbers and attack their enemy without warning by dropping onto them from the ceiling.

Protozoid Slimers hatch from Protozoid Slimer Eggs (as the name suggests). The Egg technically counts as an enemy, but has no function other than to incubate a vicious Protozoid Slimer.

ProtozoidSlimerSpriteProtozoidSlimerEggSprite

Octabrain

The Octabrain (DN3D) is a large beige floating brain with tentacles, mean eyes and big teeth. It can expertly use incredible psychic powers, both as a means of movement and as a weapon. It also seems to be the most intelligent enemy in the game, a theory heavily inspired by the size of its brain.

It seems to follow its own agenda, rather than that of the invading aliens. While the other aliens are attacking places and using excessive force to invade Earth, the Octabrain lurks in the shadows. It can often be found guarding nests of Protozoid Slimer Eggs (with babes trapped in slime/vines sometimes nearby), an observation that has grown into the theory that the Octabrain and the Protozoid Slimer are related. It is at home both underwater and on land, and is the most notable underwater-based enemy.

OctabrainSprite

Alien Beast

The Alien Beast is a very dangerous enemy. It is very quick-moving, has powerful slashes, can take a beating, and it can disable its foe with a single shot of its Shrink Blast. This lean beast is not for underestimating but, preferably, for termination with extreme hostility.

ProtectorDroneSprite

Shark

The Shark is a fearsome predator that strikes terror into the hearts of men. It attacks without warning, inflicts massive damage on its prey and disappears just as swiftly.

At least, that's how they should be. Unfortunately, these creatures are overshadowed by the alien invasion, which relegates the Shark to the position of "weakest enemy". Either because they are so weak in comparison, or the aliens' possible aversion to water, or because of a simple oversight, the Shark has not been recruited into the alien ranks. The Shark is the only creature in the game that is not in league with the alien invasion, and will attack Duke Nukem just because it wants to.

SharkSprite

Turret

The Turret is the security measure of choice. It is a fixed structure that fires laser blasts at any enemy unfortunate enough to come into range (and it has a large range). Often used to protect military installations, important areas, or just to make Duke's life annoying, the Turret is often mounted in inconspicuous places that make it hard to spot, most often on ceilings and other overhead architecture. They inflict significant damage and are deadly accurate.

The Turret used to be a force for good (or rather, for the military), but the aliens have reprogrammed them to see humans as enemies instead of them.

TurretSprite

Sentry Drone

The Sentry Drone is a flying robotic suicide bomber. When you hear its antigrav engines revving up, you know you're in for a world of hurt.

It is a highly intelligent machine, capable of evading incoming fire to ensure that it reaches its target to deliver its payload. Other than its explosive payload, it has no weaponry, and makes up for this with a tough armored shell. It is fast-moving, and designed to deliver pain where it's not welcome. It appears to be a human invention like the Turret, but reprogrammed by the aliens to see humans as enemies.

SentryDroneSprite

Bosses

Battlelord

The Battlelord wields a chaingun with a built-in mortar launcher. Its chain gun is also significantly more powerful than the Enforcer's.

BattlelordSprite

Overlord

The Overlord wields two built-in rocket launchers, every rocket is as powerful as the RPG.

OverlordSprite

Cycloid Emperor

Encountered in Stadium, he attacks the player with a rapid-spread version of the Octabrain's mental blast at close range. He will also fire a large barrage of missiles at a distance, with the exact amount of damage inflicted as Duke's RPG.

Cycloid Empror
Duke Nukem 64
Enemies Assault Captain | Assault Commander | Enforcer | Assault Trooper
Battlelord Sentry | Overlord Sentry | Octabrain | Pig Cop |
Alien Beast | Protozoid Slimer | Recon Patrol Vehicle | Sentry Drone
Shark | Turret
Bosses: Battlelord | Overlord | Cycloid Emperor
Weapons Mighty Foot | Pistol | Shotgun | Sub Machine Guns | Grenade Launcher
Pipebomb | Shrinker | Microwave Expander | Missile Launcher
Laser Tripbomb | Plasma Cannon
Items Health: Small Medkit | Large Medkit | Atomic Health | Armor
Access Card | Holoduke | Jetpack | Night Vision Goggles | Portable Medkit
Protective Boots | Scuba Gear | Vitimin X
Episodes L.A. Meltdown | Lunar Apocalypse | Shrapnel City
Related games Duke Nukem 3D | Duke Nukem 64 | Duke Nukem: Total Meltdown
Duke Nukem 3D (Sega Saturn) | Duke Nukem 3D (XBLA)
Other Multiplayer | Hazards | Difficulty | Cheat codes | Easter eggs | Quotes | Music
Game bugs | Build engine | Creators | Duke Nukem (character)

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