Duke Caribbean: Life's A Beach contains a number of items that will help the player to complete the levels.
All these items are used immediately when they are picked up (i.e. stepped on). If they cannot be used (i.e. if they won't affect the player), then they are not picked up, and remain on the ground.
This item immediately restores 10 health (maximum: 100).
This item immediately restores 30 health (maximum: 100).
This item immediately restores 50 health (maximum: 200).
This item immediately restores 100 armor (maximum: 100).
Inventory items Edit
When picked up, these items are stored in the player's inventory. Some of the items activate automatically in specific circumstances, while others must be used manually by pressing their hotkey or selecting it in the inventory and using it.
All inventory items have a percentage associated with them, which means something different depending on the item. An inventory item can have a maximum of 100%. If a copy of that inventory item is picked up while the player's current inventory item is at less than 100%, the percentage of that inventory item is reset to 100%. If the player's current inventory item is at 100%, the player cannot pick up any copies of it, and those copies remain on the ground.
If an inventory item's percentage becomes 0, it automatically disappears from the inventory.
A wooden create full of bananas. As its name suggests, it acts as a source of Bananas. Its percentage represents the number of health points it is yet able to restore. When used, it restores the player's health back to 100 (it cannot be used if the player's health is 100 or above), or as high as it can (this is the case only when the Crate of Bananas is about to run out). The amount of health that it restores each use is deducted from its percentage.
The Crate of Bananas' hotkey activates theCrate of Bananas, and restores the player's health as much as it can (maximum: 100). The health restoration is instantaneous, as is the percentage drop of the Crate of Bananas.
A piece of advanced technology that creates a holographic model of Duke (the player) in the place where it is used. The hologram does not move, and can be walked through. Its percentage represents how much longer the hologram can be displayed. The percentage drops quite slowly.
The Holoduke is used mainly in multiplayer games against other humans, since the computer's AI recognizes the hologram for what it is, and pays no attention to it. This is explained as the aliens having a very keen sense of smell, and recognizing the hologram as a fake as it does not have a smell.
The Holoduke's hotkey is a toggle button, turning the Holoduke on or off.
A brown bottle of finest hot sauce. They drastically boost the player's speed for as long as they are in effect. Also, a shrunken player using them will immediately return to normal size (as well as getting the speed boost). Its percentage represents how long the speed boost will last for. When the percentage reaches 0, the player returns to their normal speed, with no adverse effects. The percentage drops quickly once used.
The Hot Sauce's hotkey activates the effect of the Hot Sauce. However, the effect cannot be deactivated part-way through, and once activated, the percentage will decrease to 0 automatically.
A silver backpack that allows the player to fly through the air. Its percentage represents how much fuel it has remaining. It drains fuel quickly.
The Jetpack's hotkey is a toggle button, turning the Jetpack on or off.
A pair of flip-flops. They protect the player from taking damage from damaging surfaces such as slime, lava and alien blood. They do not protect the player from any other environmental damage. Its percentage represents how much more exposure to damaging surfaces the Protective Sandals can withstand before becoming useless. The rate at which its percentage drops depends on how damaging the floor is (more damaging floors will cause it to drop faster).
The Protective Sandals do not have a hotkey. They activate automatically once the player comes into contact with a damaging floor, and deactivate as soon as the player leaves that floor.
A snorkel, perfect for underwater exploration. Its percentage represents how much air is left in it. The percentage drops quite slowly.
The Snorkel does not have a hotkey. It activates automatically once the player goes underwater, and deactivates as soon as the player surfaces.
A pair of black sunglasses with green lenses that allow the player to see in the dark. They amplify the ambient light and shade it green. They also vividly amplify certain sprites such as enemies, weapons, items and text (often in the form of hidden messages). Its percentage represents its remaining battery power.
The Sunglasses' hotkey is a toggle button, turning the Sunglasses on or off.
Credit Cards come in three colors:
They are used in Credit Card Panels, but only ones with the same color. Often, using an Credit Card will unlock a door to allow further progress, but sometimes they reveal switches or lower force fields.
Only 1 Credit Card of each color can be carried at the same time, although in the game there is never more than one of each color in the same level. Some user maps may use more than one, or may invent new Credit Cards with different colors.