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Pistol

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For the Duke Nukem 64 version of the pistol see Pistol (DN64).
Pistol
Game(s) Duke Nukem 3D
Duke Nukem: Time to Kill
Duke Nukem: Zero Hour
Duke Nukem: Land of the Babes
Duke Nukem Advance
Duke Nukem: Manhattan Project
Duke Nukem Mobile 3D
Duke Nukem: Critical Mass
Duke Nukem Arena
Duke Nukem Forever
Statistics
Weapon type Semi-auto

The Pistol is Duke's trademark, and (arguably) his weakest weapon. Duke has used this weapon in almost each game since Duke Nukem 3D. It is usually accurate and shoots fast, but is not automatic and needs to be frequently reloaded with its low magazines. The Pistol has several variations in Duke Nukem games, like the Desert Eagle or the M1911 and became one of Duke's most symbolic guns.

Contents

Duke Nukem 3D Edit

Pistol
Pistol
Game(s) Duke Nukem 3D
Duke Nukem: Total Meltdown
Others
Weapon number 2
First found L.A. Meltdown, Hollywood Holocaust
Statistics
Weapon type Hitscan
Damage per shot 6
Rate of fire  ???
Ammo
PistolAmmo
Carry limit 200
In new weapon 48

The Pistol is a dark grey handgun. It is invariably the first weapon the player will use/find in each game.

The Pistol has a high rate of fire, but each of its magazines only hold 12 rounds, meaning it needs to be reloaded, which takes time. It also has a high accuracy and can be used to shoot switch buttons in the game.

Even though they do not use Pistols, Assault Troopers and Assault Captains will occasionally drop ammo for the Pistol when they are killed. They are known to be 9mm PAK.

Tips and tricks Edit

  • The player starts with 48 bullets, the same as an new picked-up weapon.
  • The Pistol is very accurate, which makes it perfect for shooting buttons at a distance.
  • If you want to shoot an enemy in front of you without hurting the other ones, it is best to use the pistol.
  • As the first weapon the player will have, due to lots of ammo being available and the player likely preferring to use stronger weapons, the Pistol will almost always have lots of ammo, in case it is ever needed as a backup.
  • The Pistol reloads when the ammo count is a multiple of 12. Individual magazine ammo counts do not exist, so it is not possible to be carrying around multiple magazines with a couple of rounds in each of them. Any magazines not in the Pistol will have 12 rounds in them.
  • If you know you only have a couple of rounds left before you need to reload the Pistol, it may be wise to waste them before going into battle, so that you won't be forced to reload (which takes valuable time) almost as soon as you encounter an enemy.

Trivia Edit

  • Strangely, the Pistol maximum ammunition amount (200) is not a multiple of each magazine amount (12). In Duke Nukem 64, it has been changed to 192.
  • The game has an unused ammo for Pistol (48/AMMOLOTS) which adds 48 of ammo to the player. The same quote as the ammo magazine is used. There is no present graphic image for the tile.
  • In Duke Nukem 3D, the pistol resembles a Glock 17. In Duke Nukem 64, it resembles a Colt 1911 pistol. In Time to Kill and Manhattan Project, the pistol is a golden Desert Eagle. A possibility is that Duke's pistol is actually a Hi-Point C9 9mm firearm.
  • Some of Duke's pistols have a Pistol Laser Mount for better accuracy/or used as crosshair in the games.
  • In Duke Caribbean: Life's A Beach the Pistol is replaced with a water pistol.

LameDukeEdit

The LameDuke pistol is surprisingly similar to the final game. The only real difference between it and the final pistol is that the LameDuke version has a laser sight on it that points to a target. This was probably removed when the crosshair was added, as a laser sight on it does the same thing as a crosshair does.

Gallery Edit

See Also Edit

Duke Nukem 3D
Episodes L.A. Meltdown | Lunar Apocalypse | Shrapnel City | The Birth
Items Access Card | Holoduke | Jetpack | Night Vision Goggles | Portable Medkit
Protective Boots | Scuba Gear | Steroids
Health: Small Medkit | Large Medkit | Atomic Health | Armor
Scrapped: Space Suit
Weapons Mighty Boot | Pistol | Shotgun | Chaingun Cannon | RPG | Shrink Ray
Microwave Expander | Pipe Bomb | Devastator | Laser Tripbomb | Freezethrower
Scrapped: Flamethrower | Laser Chainsaw | Sonic Resonator
Enemies Assault Captain | Assault Commander | Assault Enforcer | Assault Trooper
Mini Battlelord | Octabrain | Pig Cop | Pig Cop Tank | Protector Drone
Protozoid Slimer | Recon Patrol Vehicle | Sentry Drone | Shark | Turret
Bosses: Battlelord | Overlord | Cycloid Emperor | Alien Queen
Scrapped: Organic Turret | Snake Head
Expansion packs
and add-ons
Duke Caribbean: Life's A Beach | Duke: Nuclear Winter | Duke It Out In D.C.
Duke Xtreme | Duke!ZONE | Unofficial expansion packs
Fan community User maps | Mods & Total Conversions | Level editing (index) | Speedruns
Source ports | High Resolution Pack
Other Difficulty | Hazards | Multiplayer | Cheat codes | Easter eggs
Quotes | Music | Creators | Duke Nukem
Build engine | Game bugs | Unused data
LameDuke
Episodes Mrr Caliber | Mission Cockroach | Suck Hole | Hard Landing
Items Holoduke | Jetpack | Oxygen Tank | Shield | Steroids
Health: Soda Can | Six-pack
Weapons Club | Pistol | Weapon3 | Pipe Bomb | RPG | Sonic Resonator
Enemies Bat | Captain | Drone | Drone 2 | Mandroid
Octabrain | Shark | Trooper | Turret
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