Gaming
 

Pistol

From Duke Nukem Wiki

Pistol
Game(s) Duke Nukem 3D
Duke Nukem: Total Meltdown
Others
Weapon number 2
First found L.A. Meltdown, Hollywood Holocaust
Statistics
Weapon type Hitscan
Damage per shot 6
Rate of fire  ???
Ammo
Carry limit 200
In new weapon 48
In ammo box 12

The Pistol is Duke's first and (arguably) weakest weapon. Duke begins each game with this weapon.

[edit] Description

The Pistol is a dark grey pistol. It is invariably the first weapon the player will use/find in each game.

The Pistol has a high rate of fire, but each of its clips only hold 12 rounds, meaning it needs to be reloaded, which takes time. It also has a high accuracy.

Even though they do not use Pistols, Assault Troopers and Assault Enforcers will occasionally drop ammo for the Pistol when they are killed.

[edit] Tips and Tricks

  • The player starts with 48 bullets, the same as an new picked-up weapon.
  • The Pistol is very accurate, which makes it perfect for shooting buttons at a distance.
  • As the first weapon the player will have, due to lots of ammo being available and the player likely preferring to use stronger weapons, the Pistol will almost always have lots of ammo, in case it is ever needed as a backup.
  • The Pistol reloads when the ammo count is a multiple of 12. Individual clip ammo counts do not exist, so it is not possible to be carrying around multiple clips with a couple of rounds in each of them. Any clips not in the Pistol will have 12 rounds in them.
  • If you know you only have a couple of rounds left before you need to reload the Pistol, it may be wise to waste them before going into battle, so that you won't be forced to reload (which takes valuable time) almost as soon as you encounter an enemy.

[edit] Trivia

  • Strangely, the Pistol maximum ammunition amount (200) is not a multiple of each clip amount (12). In Duke Nukem 64, it has been changed to 192.
  • The game has an unusued ammo for Pistol (48/AMMOLOTS) which adds 48 of ammo to the player. The same quote as the ammo clip is used. There is no present graphic image for the tile.
Pistol data
Weapon key 2
Included ammo 48 (starting ammo)
Ammo amount 12
Max ammo 200
Type Hitscan
Rate 5.2 shots/second
3.5 shots/second (considering reloading)
Damage 8.5~
Tile number 21/FIRSTGUNSPRITE (pick-up weapon)
40/AMMO (pick-up ammo)
2524/FIRSTGUN,
2528/FIRSTGUNRELOAD,
2530/FALLINGCLIP,
2531/CLIPINHAND and
2532/HAND (HUD tile)
2533/SHELL (used shell)
2595/SHOTSPARK1 (Projectile activator and impact)
2329/SMALLSMOKE (Impact)
Sound ? (select)
pistol.voc
clipout.voc and
clipin.voc (reload)
ricochet.voc (Impact)
Shots needed to kill Average
Player
100% armor
13
19
Protozoid Slimer 1
Assault Trooper 4
Shark 5
Turret 5
Assault Captain 8
Pig Cop 13
Assault Enforcer 13
Recon Patrol Vehicle 16
Sentry Drone 19
Octabrain 22
Protector Drone 37
Assault Commander 43
Pig Cop Tank 61
Mini Battlelord 122
Battlelord
Overlord
Cycloid Emperor
546
Alien Queen 728


Duke Nukem 3D
Enemies Assault Captain | Assault Commander | Assault Enforcer | Assault Trooper
Mini Battlelord | Octabrain | Pig Cop | Pig Cop Tank | Protector Drone
Protozoid Slimer | Recon Patrol Vehicle | Sentry Drone | Shark | Turret
Bosses: Battlelord | Overlord | Cycloid Emperor | Alien Queen
Weapons Mighty Boot | Pistol | Shotgun | Chaingun Cannon | RPG | Pipebomb
Shrink Ray | Microwave Expander | Devastator | Laser Tripbomb | Freezethrower
Items Health: Small Medkit | Large Medkit | Atomic Health | Armor
Access Card | Holoduke | Jetpack | Night Vision Goggles | Portable Medkit
Protective Boots | Scuba Gear | Steroids
Episodes L.A. Meltdown | Lunar Apocalypse | Shrapnel City | The Birth
Expansion packs
& add-ons
Duke Caribbean: Life's A Beach | Duke: Nuclear Winter | Duke it out in D.C.
Duke Xtreme | Duke!ZONE
Fan community User maps | Mods & Total Conversions | High Resolution Pack | Source ports
Level editing (index} | Speedmapping | Speedruns
Other Multiplayer | Hazards | Difficulty | Cheat codes | Easter eggs | Quotes | Music
Game bugs | Build engine | Unused data | Creators | Duke Nukem (character)