From Duke Nukem Wiki
The Shotgun is a weapon in every Duke Nukem game from Duke Nukem 3D onwards. It will always be accessible early on in the game.
[edit] Description
A sleek black pump-action shotgun. It is very damaging, but inaccurate at large distances. It has an average rate of fire.
When the Shotgun is fired, seven hitscan trails are projected from the player, with each trail inflicting 10 damage. The trails are spread out a little, meaning distant enemies will likely only be hit by a couple of the trails, and so take less damage than they would at close range.
This is the weapon of choice of Pig Cops. They will occasionally drop their Shotgun when they are killed. These Shotguns will have between 1 and 4 shells in them.
[edit] Tips and Tricks
- Always try to use this weapon at close range. As mentioned above, the Shotgun is much more effective at close range. Given the low ammo limit, it makes sense to conserve ammo where possible.
- It takes 1 shot from the Shotgun to kill an Assault Trooper or Assault Captain, even at mid range. Bear this in mind when facing a group of them.
- You should never use this weapon to hit shootable buttons. It is a waste of ammo, and may be inaccurate. Leave those buttons to the Pistol.
[edit] Trivia
- With the exception of the Pipebomb and the Laser Tripbomb, which have no direction, the Shotgun is the only weapon whose sprite points right.
- Assumes that the target is hit by every pellet.
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| Shotgun data
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| Weapon key
| 3
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| Included ammo
| 10
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| Ammo amount
| 5 1-5 from Pig Cops
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| Max ammo
| 50
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| Type
| Hitscan
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| Rate
| 8.6 shots/second (0.8 fires x 10 shots per fire)
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| Damage
| 12.5~ (per pellet) 87.5~ (total)
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| Tile number
| 28/SHOTGUNSPRITE(pick-up weapon) 49/SHOTGUNAMMO (pick-up ammo) 2613/SHOTGUN (HUD tile and projectile activator) 2533/SHOTGUNSHELL (used shell) 2595/SHOTSPARK1 (Impact) 2329/SMALLSMOKE (Impact)
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| Sound
| shotgnck.voc (select) shotgun7.voc shotgnck.voc (reload) ricochet.voc (Impact)
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