The Shotgun is a strong weapon in every Duke Nukem game from Duke 3D onwards. It is mostly accessible early on in every game and is very popular among players. It is used both by Duke and the Pig Cops, among other enemies. The shotguns are always a grayish black, and usually have Pistol grips.
A sleek 12 gauge single barreled pump-action shotgun with a pistol grip. Its sprite resembles a Mossberg 500 Cruiser shotgun with forend pistol grip and heatshield. It is a good, close range weapon, very damaging, but inaccurate at large distances. It has an average rate of fire. Duke pumps it after each shot.
When the Shotgun is fired, seven hitscan trails are projected from the player, with each trail inflicting 10 damage. The trails are spread out a little, meaning distant enemies will likely only be hit by a couple of the trails, and so take less damage than they would at close range.
The Shotgun in Duke Nukem 64 is slightly different, it has a normal shotgun pump instead of a pistol grip and takes 2 types of ammo, explosive and regular. It resembles a Franchi SPAS-12.
Though this weapon is dropped by Pig Cops, it is aesthetically different from theirs in that it has all composite furniture with a foregrip, while the Pig Cops' has wooden furniture and appears to be missing the foregrip.
The Combat Shotgun is the main shotgun in LotB. Its appearance is very different from other shotguns in the franchise, almost resembling a minigun.
A very effective weapon at close quarters but almost useless at longer distances. The only real drawback to its power is it's slow rate of fire especially against enemies with faster weapons. However the disadvantage of a slow rate of fire decreases significantly if the player manages to find the Super Shotgun in Mission 5 as it can fire up to three shots at a time which is more than a match for most of the stronger enemies.
If the player finds the Super Shotgun the Combat Shotgun will be upgraded to that for the remainder of the game.