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The Southpaw Engine is a video game engine designed for the Game Boy Advance to produce first person shooters. It was first developed by Take Two Interactive and has been licensed to Australian developer Torus Games.

The engine allows first person games to be reproduced with a maximum of 32 levels, 19 enemies and 5 save game slots, to fit within an 8MB Game Boy Advance cartridge.

The game engine is retired with no new titles using the technology.

Engine Features[]

  • Mip-mapping
  • Transparent Textures
  • Reflective water
  • Look Up/Down; Shooting Up/Down
  • Screen Shaking
  • Moving geometry
  • Floor and Ceiling textures
  • Multiplayer game variation and 2 player cooperative
  • Weapon Zooming In
  • Vision Filters
  • Sky changing in cycles
  • Path finding AI
  • Dynamic lighting
  • Ladders
  • Proximity sound effects
  • 16 channel mod music tracks
  • BSP Tree based Rendering

Games using the Southpaw engine[]

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