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Weapons (DNF)

Added by Striker22
The weaponry available in Duke Nukem Forever ranges from realistic (though slightly futuristic) to completely alien.
Duke is only able to carry two weapons at a time in Duke Nukem Forever (four in the PC version with the expanded inventory option enabled) unlike in the previous game, where you could carry every weapon at once.
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Executions (Mighty Foot/Uppercut)
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Added by Striker22
Buttstroking and Punching
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Added by Striker22

Added by Striker22
M1911 Pistol
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Added by Striker22The pistol in Duke Nukem Forever is an M1911 automatic with an eight round magazine and a laser sight. There are two variants of the weapon: the normal black pistol carried by EDF soldiers and Pig Cops, and one with a gold finish and Duke's symbol on the handle that Duke picks up in the Duke Cave level. If the player keeps the gold pistol through the entire campaign and does not swap it for another weapon, they will earn the "Gunslinger" achievement/trophy.
Shotgun
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Added by Striker22The DNF Shotgun is still pump action like in DN3D, but this time it can only hold up to seven shells before needing to manually reload another seven shells into the weapon. It is best used at close range and can kill in one shot if fired in the chest of an enemy.
Ripper
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Added by Striker22George Broussard officially confirmed the Chaingun's return in a post over at the 3D Realms Forums on August 31st, 2006. That same day he stated that the appearance of the Chaingun is very similar to its Duke Nukem 3D counterpart with the exception of a few small updates to modernize its look. The new Ripper Chaingun contains a 60 round drum magazine that is inserted underneath the weapon when reloaded.
Shrink Ray
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The Shrink Ray is a weapon that can shrink your enemy, allowing you to then stomp on them with Duke's Mighty Foot.
Freeze Ray
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Added by Duke44When asked if the Freezethrower would be returning (along with the Shrink Ray) George said: "We're bringing them both back. They were too fun, and part of what made Duke 3D unique." (January 27th, 2005.)
The Freeze Ray in DNF fires in a constant beam of freezing energy, and recharges over time. The player will have the option to turn on the "DN3D Freeze Ray" option when they beat the game, which will make the Freeze Ray fire bouncing projectiles like in the original Duke Nukem 3D.
Pipebomb
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The pipebomb is an explosive thrown by hand that can be triggered by a separate hand-held remote detonator, giving Duke the ability to rig levels with some tasty traps.
In response to a forum suggestion on the implementation of hand grenades as a part of Duke's arsenal, George Broussard simply said: "Pipe Bombs > Nades" (July 9th, 2005).
The next day, July 10th, in the same thread, he elaborated on the implementation of pipebombs, mainly the ability to pick up pipebombs thrown by other players:
Added by Striker22"No, that's gameplay and intentional. If you have pipe bombs in the world, they are just that. A pipe bomb. Another player can indeed pick them up if you aren't qucik on the detonator :)"
George also clarified that this did not apply to pipebombs tossed directly at players: "No, it would bounce off. I'm talking about pipe bombs at rest, just lying in the world. You guys see all the details we have to deal with! :)"
In December 2005, George reconfirmed the use of a quick-key to launch pipebombs on the fly and revealed an added implementation of a time-delayed detonation:"Easier to just toss out a pipe bomb any time you want, with the dedicated key :)" (December 27th, 2005)
The next day he further expanded on this by saying:"Yeah. What we did was that if you just throw out a Pipe Bomb via the qucik key, it goes out and detonates in a few seconds. If you want to throw it out and use the trigger, then you select it using the normal weapons interface.
We assume that if you are throwing a bomb out via the quick key, you really want it to go off, quickly.
So this enables you to toss out a few, quickly, in high stress situations, or throw one out via the weapon selection and be more sneaky about it. (December 28th, 2005)
In the game, Duke can carry four Pipebombs at once.
RPG
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Added by Striker22
Devastator
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Added by Duke44 Enforcer Gun
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Added by Striker22
Railgun (Sniper Rifle)
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Another new addition to Duke's arsenal is the Railgun Sniper Rifle. This weapon is restricted to 3 shots per magazine, but if the shots are fired accurately they can be devastating. It can also shoot through walls and make enemies heads explode when fired properly.
Laser Tripmine
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In a checklist response to "proximity mines in multiplayer", George answered in the affirmative (January 19th, 2005). It is unclear if he meant the Laser Trip Mine from Duke Nukem 3D instead, nor whether the Proximity Mines would come in place of them or be an added functionality of them.
The Laser Trip Mine in Duke Nukem 3D is a wall-mounted mine that emits a normal laser beam once placed. The activated tripbomb would then explode in a powerful directional blast if any entity crossed its laser. The Tripmine in DNF functions the same way.
Duke can only carry up to four Tripmines at once in DNF. A tripmine can also be placed on enemies, making them run around until they explode.